Systems Engineering
Effort =0.0 Person-months
Schedule = 0.0 Months
Cost = $0
Total Size =0 Equivalent Nominal Requirements
Acquisition Effort Distribution (Person-Months)
Phase / Activity |
Conceptualize |
Develop |
Operational Test and Evaluation |
Transition to Operation |
Acquisition and Supply |
0.0
|
0.0
|
0.0
|
0.0
|
Technical Management |
0.0
|
0.0
|
0.0
|
0.0
|
System Design |
0.0
|
0.0
|
0.0
|
0.0
|
Product Realization |
0.0
|
0.0
|
0.0
|
0.0
|
Product Evaluation |
0.0
|
0.0
|
0.0
|
0.0
|
Advanced Missions Cost Model (AMCM)
|
ResultsHardware Development and Production Total Cost = $0.00 M
This is a simple advanced missions cost model (AMCM) for quick turnaround, rough-order-of-magnitude estimating. The
model can be used for estimating the development and production cost of spacecraft, space
transportation systems, aircraft, missiles, ships, and land vehicles. Initial model provided courtesy of NASA with extensions by NPS.
- Quantity
- The quantity is the total number of units to be produced. This includes prototypes, test
articles, operational units, and spares.
- Dry weight
- The dry weight is the total empty weight of the system in pounds, not including fuel,
payload, crew, or passengers.
- Mission type
- The mission type classifies the type of system by the operating environment and the type
of mission to be performed. Select one that best describes the system you wish to
estimate.
- IOC Year
- The IOC is the year of Initial Operating Capability. For space systems, this is the year
in which the spacecraft or vehicle is first launched.
- Block Number
- The block number represents the level of design inheritance in the system. If the system
is a new design, then the block number is 1. If the estimate represents a modification to
an existing design, then a block number of 2 or more may be used. For example, block 5
means that this is the 5th in a series of major modifications to an existing system.
- Difficulty
- The difficulty factor represents the level of programmatic and technical difficulty
anticipated for the new system. This difficulty should be assessed relative to other
similar systems that have been developed in the past. For example, if the new system is
significantly more complex than previous similar systems, then a difficulty of high or
very high should be selected.
Systems Engineering Acquisition
Effort =0.0 Person-months
Schedule = 0.0 Months
Cost = $0.0 M
Software Development (Elaboration and Construction)
Effort = 0.0 Person-months
Schedule = 0.0 Months
Cost = $0.0 M
Hardware Development and Production Cost = $0.0 M
TotalsAcquisition Cost = $0.0 M